Okay, amazing. It's great to meet everyone. I'm Thais. I'm the founder of Taste Labs. For those of you who don't know us, we came out of Stout a few weeks ago, and our whole mission is how do we end AI Slop? It's my personal enemy. And so we really believe that to solve this problem of Slop, we have to decode subjective domains. There's been so much effort being put into getting models and agents amazing at things like coding and math, and it's time that we put all that same effort into making them great at things like design and writing. And so design is this first pillar that we're starting with, and it's been incredibly exciting. We work primarily in two ways. So we work a lot with the Frontier Labs on how do we evaluate their models, understand where they're breaking, understand what could be better about them, and then construct the right either post training data or our environments to fix that problem. And part of this is how do you take something as fuzzy and large as design and break it down to a level that you can identify what is best solved through each method? What are elements of design that are almost, once you boil down the problem, become so specific that they almost become deterministic. So for example, if you're trying to train a model to be good at selecting color palettes or have contrast or alignment, those are things that if you define the problem in the context in a specific enough way, you can get to an answer that's pretty objective or that at least most experts would agree to. But maybe other things like aesthetics, you naturally will see this expert disagreement, and so then you want to lean on things that are closer to data. So anyway, we spend a lot of time thinking about all those problems. But on the other side is also, without even touching the model layer, right? How do we actually help agents and app layer companies to produce better things? And there's a lot that goes into that, right? You have these different sets of problems at the application layer because you're using an off-the-shelf model that tends to collapse in terms of style, tends to collapse to the mean. So how do we force that creativity back to the system? How do we avoid these patterns of slop, which we'll talk about a lot today? How do you understand user preferences or brand preferences so that you can maintain adherence to that style? So there's lots of things that actually need to be solved as context or judgment or verification at the app layer, which is why we kind of work across both. But maybe I'll start with more of a philosophical question of how do you define something that is great? Like how do you define greatness? And for something like math, it's easier, right? Because there's one objective answer and great is the same as correct. But then for something like writing or design, it's much harder, right? Like how do you define what's a great tweet or what's a great art piece or what's a great website? I don't know what's the last time that you interacted with a poem or walked into a coffee shop and for some reason it hit different and it felt very special. But probably it's a combination of things that it felt very unique. It felt almost a little different. It called your attention. It felt like it was made with a lot of care and attention to detail and craft and it almost had this sense of authenticity. And I think that's a lot of what AI is missing today. It's how do we take things that are not necessarily average, right? How do we produce things that are purposely out of distribution? And slop is the opposite of that, right? I think it is hard to define what is great sometimes, but I think it's pretty easy to define what is slop in the sense that most people would agree. I think the sense of repetition, of soullessness, is something that all of us feel right now when using AI. And I think it's quite magical, by the way, that AI has gotten to a point that any human on the planet that is not even a designer, that is not an engineer, can click a button and suddenly make an entire PowerPoint or make a website or make a web app. That's pretty cool. But it comes with consequences, right? It comes with consequences of suddenly now the cost of generation is basically going to zero. But the average person hasn't necessarily honed their taste. Think about the amount of effort and work that a designer puts in throughout their life to build up their taste, right? There's all this process of getting exposed to many things and learning to spot patterns and learning to develop a point of view and doing things in a courageous way that maybe are a little bit against the norm. Learning what not to do and how to have restraint and that's very hard. The average person doesn't necessarily have the time or the skills to go and develop taste in everything, in design. And so I think it would be a bad case scenario for us to just say, okay, the way to fix slop is for everyone to have taste, because I don't think that's necessarily realistic. I think how do we understand this better so that we can make, even for the average person, the ability to create something great and to understand maybe their own taste easier. So that's a lot of what we're focusing on. So yeah, I think this phenomenon of slop, by the way, is not new. If you were on the internet as social media emerged, you probably saw a lot of slop before that. But I do think that AI has been this accelerating force, right? Instead of being able to create things very easily with a click of a button and the thoughtlessness around it. And there's these three characteristics that I would say repeat in slop. So repetition, so you start seeing the same thing many, many, many times. The second is lack of fit, which I actually think is very related. So fit is this ability for something to feel correct for a specific context, right? For a specific moment in time, for a specific person. But suddenly if you have repetition, and let's say one person asked for a website for their pet shop and the other one asked for a website for their finance firm, and somehow those designs converge and look the same, that's quite odd, right? If you were actually crafting that with care, you wouldn't converge necessarily on those things. And so this lack of fit and lack of understanding of context is a huge problem that leads to slop. And the third is maybe low intent, which is probably a mix of you're going to have a bunch of people prompting really quickly and maybe just wanting to one-shot something. But I think there's actually this intent interpretation piece that's missing in the systems that we're building. How can you help your user, right? How can you help them better understand the intent that they have so that you can add more color and add more context onto what you're trying to create? Okay, and I'm a big believer, by the way, that in order to fix something, first you have to measure it and you first have to understand it. I think that's exactly why we're so focused on how do we turn these domains into something a bit more verifiable, so that we can attach a measure to it. So you'll go on a little bit of a research journey with me here now, but we basically wanted to figure out can we measure slop? Can we actually measure this quantitatively and spot this? And what does that look like? So we analyzed over 2 million websites from the past 10 years, kind of way back machine style to try to understand all the trends across design. How is the internet changing? How is design changing over time? And two things were interesting. And we also, by the way, then kind of synthetically generated a set of design websites so we could compare. How do human-made sites compare to AI generated ones? And there were a few things that were interesting. So one was that you already kind of saw a bit of a collapse on the internet before even AI. So you saw the internet becoming more homogenous, using more similar color palettes, using more similar layouts, which is probably a function of trends spreading more quickly. But with AI, I think you saw this repetition happening a lot more and being almost more identified regardless of context. So even in completely different buckets, you saw patterns that were very similar. So we built this—I call this probes—but basically we did two things. So we did this pattern mining on all this data to understand what are features that we can extract from all these sites? What are all these characteristics that we can make more objective, right? Colors, typography, layout, audience. How can we distill this down into things that become almost structured? And then how do we train up these probes? So think of these as baby classifiers. How do we train the ability to spot this one characteristic? And for all these slop sites, we started identifying what are the probes that basically mean this site is very likely to be AI slop. And especially when you start combining them and you see the frequency of multiple of these happening at once, it became very likely that you could actually measure and predict slop. And we saw a super high ability to do that prediction, which was really cool to see. This performed better, by the way, than most LLM as a judge methods of asking an LLM to judge if that is great human quality versus AI generated slop. So that was pretty cool to see. And I think it shows this pattern that we see in AI is an actual quantitative thing that we can see in slop, which I find really cool. But obviously we don't want to stop there, right? We don't want to just measure slop. We want to also solve it. And so there's a few—I mentioned this before—but as the cost of production basically goes to zero, I think the thing that becomes expensive and matters more than ever is judgment. I don't even want to use the word taste here, it's judgment. I think it's this ability to discern what's right, this ability to break down a problem so that you can actually understand it and create solutions for it. And so yes, there's this side of judgment that is human judgment that I actually think is more valuable than ever. But there's also this side of how do we build the right tools and systems to fix pieces of this problem, right? So how do we fight slop, my enemy?
And by the way, I think there's a lot of conversation going around how do you fight slop at the model layer? How do we make models better? How do we make models have a higher bar? Which, don't get me wrong, it has to be solved and we're working very hard to solve that too. But I actually think this problem of inference time is equally, if not even more important. Because that's actually when you interact with the end user. And this back and forth of how do you understand this context and intent happens at the moment of inference time. So I don't think that we can ignore and just make models better and not solve this or the rise of slop will keep existing. So maybe breaking down a few of those pieces and a few of the ways that we've thought about solving this or a few solutions that we've built to solve this. But I think, for example, for something like repetition, one of the things that we're working on is—I've nicknamed it, I don't know if that's going to be the official name—but the creativity API. How can we create a system that almost becomes an inspiration machine for your agent? So that it can produce something that's actually out of distribution instead of something that is in that same average and mean that we're seeing happen with the slop sites. So this is one of the ways that practically, if we can intentionally produce something that's out of distribution, you can improve this overall quality. And by the way, I don't think that this can be something just like randomness. It's not just about turning up a temperature of a model and fingers crossed, hoping for the best. I think it's much more like how do we understand even what are rules or expectations in specific domains? Like let's say you asked for a slide deck for a picture of your startup. What does a good pitch deck look like? And then how do you almost intentionally break rules to create things that are more creative, right? Because usually creativity isn't randomness, isn't doing something that completely feels off for that situation. It's like you intentionally maybe diverge on a couple of things while maintaining adherence to expectations of that category for others.
So that's one of the things we're working on. The second one on this problem of fit, I think it's interesting, but brands, as probably a lot of you who are designers know, take so much effort to create great brands. Great brands are the work of dozens of designers putting in a lot of craft and thought and care. And so we've almost already pre-done the work of defining what is great for that specific company and then we're not using it well. So this brand adherence actually I think is a huge problem and one of the things that can very more easily raise that bar of quality. So I'll touch on an example on this one specifically and then same with intent and judgment. I think the baby classifiers was a good example. How we can actually use this to even become a gate for slop and not let your agent ship slop. But so the brand API is the first product that we're releasing to the public. This is already in beta testing with a bunch of our design partners and essentially what it does is it can take a brand URL and extract this into very specific components that are good for an agent to follow. So basically how do we turn something as fuzzy as a brand into something so structured that it becomes easy for your agent to follow that but also for you to judge against it, right? Because I think the piece that we can't forget here is this judgment and verification. So yes this goes and helps your agent to produce something better, but how can we also add a way for you to judge okay is the agent actually staying on track? Is it actually performing well to adhere to this brand or where is it failing? So this is the first flow I would say that we are seeing that is really helping to improve quality. And what's cool is of course we're talking here about an example of a brand that already exists but let's say you have an agent or you have an app and the person that is using your app actually doesn't have a brand, let's say they're an average consumer. Can we actually—one of the things that we're creating is basically a repository, an index of brands, of pre-created brand systems so that if they want something that feels dreamy why not retrieve a dreamy brand system that already has been thought out to be cohesive instead of doing a generative approach the moment of which might end up not so great or might end up again in those pillars of slop.
And I want to show you a real example of this in action. So there's this company that I think is awesome called the General Intelligence Company of New York. They have a sick website you guys should check it out. But basically if you ask Claude Design to create a slide deck in their branding, the middle one is basically what it comes up with. So the one on the left is the original brand. This is the default and if you use this extraction actually in the process it creates something that's way more high fidelity with the original and even in the details I would say it feels right. So this is just to show an example of it in action. But yeah, I think all of us would agree that human taste and the peak of human craft is always going to be deeply valuable and that right now I think the challenge is we are almost not even earning the right to debate this. How can we have models reach this pinnacle of taste? I don't think it's about that at all. It's how do we first just raise the bar? The bar is kind of really on the ground and so I think all of this work that we're putting into how do we decompose a problem and how do we measure it is exactly so that we can at least improve this bar of quality and I think we have to start with that.
That's it. Thank you very much for the time. This is awesome. effort into making them great at things like design and writing. And so design is this first pillar that we're starting with, and it's been incredibly exciting. We work primarily in two ways. So we work a lot with the Frontier Labs on how do we evaluate their models, understand where they're breaking, understand what could be better about them, and then construct the right either post training data or our environments to basically fix that problem. And part of this is like how do you take something as fuzzy and large as design and break it down to a level that you can identify
what is best solved through each method? What are elements of design that are almost like once you kind of boil down the problem, become so specific that they almost become deterministic. So for example, if you're trying to train a model to be good at selecting color palettes or have contrast or alignment, those are things that if you define the problem in the context in a specific enough way, you can get to an answer that's like pretty objective or that at least most experts would agree to. But maybe other things like aesthetics, you naturally will see this expert disagreement,
and so then you want to lean on to things that are closer to data. So anyway, we spend a lot of time thinking about all those problems. But on the other side is also without even touching the model layer, right? How do we actually help agents and app layer companies to produce better things? And there's a lot that goes into that, right? You have these different sets of problems at the application layer because you're using an off-the-shelf model that tends to collapse in terms of style, tends to collapse to the mean. So how do we force that creativity back to the system? How do we avoid
these patterns of slop, which we'll talk about a lot today? How do you understand like user preferences or brand preferences preference so that you can maintain adherence to that style? So there's lots of things that actually need to be solved as context or judgment or verification at the app layer, which is why we kind of work across both. But maybe I'll start with more of a philosophical question of like how do you define something that is great? Like how do you define greatness? And for something like math, it's easier, right? Because there's kind of one objective answer and great is the same as
correct. But then for something like writing or design, it's much harder, right? Like how do you define what's like a great tweet or what's a great art piece or what's a great website? I don't know what's the last time that you interacted with a poem or walked into a coffee shop and for some reason it kind of like hit different and it felt very special. But probably it's a combination of things that it felt very unique. It felt almost a little different. It kind of called your attention. It felt like it was made with a lot of care and attention to detail and craft and it almost had this sense of like
authenticity. And I think that's a lot of what AI is missing today. It's like how do we take things that are not necessarily average, right? How do we produce things that are purposely like out of distribution? And slop is kind of the opposite of that, right? I think it is hard to define what is great sometimes, but I think it's pretty easy to define what is slop in the sense that most people would agree. I think the sense of like repetition, of kind of soullessness, is something that all of us feel right now when using AI. And I think it's quite magical, by the way, that AI has gotten to a point that any human on the
planet that is not even a designer, that is not an engineer, can click a button and suddenly make an entire PowerPoint or make a website or make a web app. That's pretty cool. But it comes with consequences, right? It comes with consequences of suddenly now the cost of generation is basically going to zero. But the average person hasn't necessarily honed their taste. Like, think about the amount of effort and work that a designer puts in throughout their life to like build up their taste, right? Like there's all this process of like getting exposed to many things and learning to like spot
patterns and learning to develop a point of view and like kind of do things in a courageous way that maybe are a little bit against the norm. Learning what not to do and how to like have restraint and that's very hard. Like the average person doesn't necessarily have the time or the skills to go and develop taste in everything, let's say in design. And so I think it would be a bad case scenario for us to just like be like, okay, the way to fix slop is for everyone to have taste, because I don't think that's necessarily realistic. I think how do we how can we understand this better so that we can make
even for the average person the ability to create something great and to understand maybe their own taste easy, more easy. So that's that's a lot of what we're we're focusing on. So yeah, I think this phenomenon of slop by the way is not new. If you were in the internet as social media emerged, you probably saw a lot of slop before that. But I do think that AI has been this kind of like accelerating force, right? Instead of like being able to create things very easily with a click of a button and the like thoughtlessness around it. And there's kind of these three characteristics that I would say repeat
and slop. So a repetition, so you start seeing the same thing many, many, many times. The second is lack of fit, which I actually think is very related. So fit is kind of this ability for something to feel correct for specific context, right? For specific moment in time, for a specific person. But suddenly if you have repetition, and let's say one person asked for a website for their pet shop and the other one asked for a website for their finance firm, and somehow those designs converge and look the same, that's quite odd, right? Like if that wasn't, if you were actually crafting that with care, that wouldn't,
you wouldn't converge necessarily on those things. And so this lack of fit and lack of understanding of context is actually a huge problem that like leads to slop. And the third is maybe low intent, which is probably a mix of, yeah, you're gonna have a bunch of people prompting really quickly and maybe just wanting to one-shot something. But I think there's actually this like intent interpretation piece that's missing in the systems that we're building. Like how can you help your user, right? Like how can you help them better understand the intent that they have so that you can add more color and add
more context onto what you're trying to create? Okay, and I'm a big believer, by the way, that you, in order to fix something, first have to measure it and you first have to understand it. I think that's exactly why we're so focused on like how do we turn these domains into something a bit more verifiable, so that we can attach a measure to it. So you'll go on a little bit of a research journey with me here now, but we basically wanted to figure out can we measure slop? Like can we actually measure this quantitatively and spot this? And what does that like look like? So we analyzed over 2 million websites
from the past like 10 years, kind of like way back machine style to try to understand all the trends across like design. How is the internet changing? How is like design changing over time? And two things were interesting. And we also, by the way, then kind of synthetically generated a set of design websites so we could kind of like compare. Like how does human-made sites compare to AI generated ones? And there were a few things that were interesting. So one was that you already kind of saw a bit of like a collapse on the internet before even AI. So you saw kind of the internet becoming more homogenous,
using more similar color palettes, using more similar layouts, which is probably a function of more, I would say there's a kind of trend spreading more quickly, let's say. But with AI, I think you saw this repetition happening a lot more and being almost more like identified kind of regardless of context. So even in completely different buckets, you saw patterns that were very similar. So we built this, I call this probes, but basically we did two things. So we did this like pattern mining on all this data to understand like what are features that we can extract from all these sites? What are all these
characteristics that we can make more objective, right? Colors, typography, layout, audience. How can we like distill this down into things that become almost like structured? And then how do we train up these like probes? So think of these as like baby classifiers. Like how do we train the ability to spot this one characteristic? And for all these slop sites, we identified, we started identifying like what are the probes that basically mean this site is very likely to be AI slop. And especially when you start combining them and you see the frequency of multiple of these happening at once, it became
very likely that you could actually like measure and predict slop. And we saw a super high, basically, ability to do that prediction, which was really cool to see. This performed better, by the way, than like most LLM as a judge methods of like asking an LLM to like judge if that is a great human quality versus like AI generated slop. So that was pretty cool to see. And I think it kind of shows this pattern that we see in AI really being an actual quantitative thing that we can see in slop, which I find really cool. But obviously we don't want to stop there, right? We don't want to just
measure slop. We want to also solve it. And so there's a few, I think I mentioned this before, but like the, as the cost of production basically goes to zero, I think the thing that becomes expensive and matters more than ever is judgment. I don't even want to use the word taste here, is judgment. I think it's this ability to discern what's right, is this ability to break down a problem so that you can actually understand it and create solutions for it. And so yes, there's this side of judgment that is human judgment that I actually think is more valuable than ever. But there's also this side of like, how do we build the right tools and systems to like
fix pieces of this problem, right? So yeah, how do we fight slop, my enemy? And by the way, I think there's a lot of conversation going around, how do you fight slop at the model layer? Like how do we make models better? How do we make models have a higher bar? Which, don't get me wrong, it has to be solved and we're working very hard to solve that too. But I actually think this problem of inference time is equally, if not even more important. Because that's actually when you interact with the end user. And this kind of back and forth of how do you understand this context and intent
happens at the moment of inference time. So I don't think that we can ignore and just make models better and not solve this so the rise stop will keep existing. So maybe breaking down a few of those pieces and kind of a few of the ways that we've thought about solving this or a few solutions that we built to solve this. But I think, for example, for something like repetition, one of the things that we're working on is, I've nicknamed it, I don't know if that's going to be the official name, but like the creativity API. How can we create a system that almost becomes an inspiration machine
for your agent? So that it can produce something that's actually out of distribution instead of something that is in that same average and kind of mean that we're seeing happen with like the slop sites. So this is one of the ways that practically, if we can intentionally produce something that's out of distribution, you can improve this like overall quality. And by the way, I don't think that this can be something just like randomness. It's not just about like turning up a temperature of a model and kind of fingers crossed, hoping for the best. I think it's much more like how do we understand
even like what are rules or expectations in specific domains? Like let's say that you asked for a slide deck for for the picture of your startup. Like what is it what does a good pitch deck look like? And then how do you almost like intentionally break rules to create things that are more creative, right? Because usually creativity isn't like randomness, isn't doing something that completely feels off for that situation. It's like you intentionally maybe diverge on a couple of things while maintaining kind of um adherence to to expectations of that category, let's say for others.
So that's one of the things we're working on. The second one on this problem of fit, I think um it's interesting, but brands as probably a lot of you who are designers know, take so much effort to create great brands. Like great brands are the work of dozens of designers uh putting in a lot of like craft and thought and care. Um and so we've almost like already pre-done the work of defining what is great for that specific company and then we're not using it well. So this like brand adherence actually think is a huge problem and one of the things that can very more easily let's say like raise that bar
of quality. So I'll touch on an example on this one specifically and then same with like intent and judgment. I think the baby classifiers was a good example. Um like how it how we can actually like use this to even become a gate for slop and not let your agent uh ship slop. But so the brand API is the first product that we're releasing to to the public. This is already in in beta testing with a bunch of uh our design partners and essentially what it does is it can take let's say a brand URL and extract this into like very specific components that are good for an agent to follow. So basically how do we turn
something as fuzzy as a brand into something so structured that it becomes easy to uh for your agent to follow that but also for you to judge against it right because I think the piece that we can't forget here is this judgment and verification. So yes this goes and helps your agent to produce something better uh but how can we also add a way for you to judge okay is the agent actually staying on track? Is it actually performing well to adhere to this brand or how is it failing or where is it failing? So this is the first flow I would say that we we are seeing that is really helping to improve
quality. Um and what's cool is of course we're talking here about an example of a brand that already exists but let's say you have an agent or you have an app and uh the person that is using your app actually doesn't have a brand let's say they're an average consumer can we actually one of the things that we're creating is basically like a repository like an index of brands uh of pre almost like pre-created brand systems so that if they want something that feels dreamy why not retrieve a dreamy brand system that already has been thought out to be cohesive instead of doing like a generative
approach the moment of that might end up not so great or might end up again in those pillars of slop. And I want to show you a real example of this in action so um there's this company that I think is awesome called the General Intelligence Company of New York they have a sick website you guys should check it out um but basically if you ask Claude Design to create a slide deck uh in their branding the the middle one is basically what it comes up with so the one on the left is is the original brand uh this is kind of the the default and if you kind of use this extraction actually in the process it
creates something that's way more high fidelity with the original um and that even like in the details I would say like feels right so this is just to show an example of it in in action um but yeah I think we I think all of us would agree that like human human taste and kind of the peak of human craft is always going to be like deeply valuable and that right now I think the challenge is we are almost even not earning the right to debate this like how can we have uh models like reach this like pinnacle of taste I don't think it's about that at all it's like how do we first just like raise the bar like the bar is
kind of really I would say on the ground and so I think all of this work that we're putting into like how do we decompose a problem and how do we measure it is exactly so that we can at least like improve this bar of quality and I think we have to start with that that's it uh thank you very much for for the time uh this is this is awesome thank you